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Installing the Plugin

Install from Fab​

  1. Add the plugin to your library on Fab.
  2. In the Epic Games Launcher, open Unreal Engine → Library → Fab Library, find Foliage Plugin and click Install to Engine.
  3. Open your project, go to Edit → Plugins, search for Foliage Plugin and enable it.
  4. Restart the editor when prompted.

The plugin settings are now available in Project Settings → Game → Foliage Plugin.

Using the plugin from C++​

If you reference the plugin's classes from C++, for example to subclass the Foliage Actor or the Foliage Manager, add the FoliagePlugin module to your module's .Build.cs:

PublicDependencyModuleNames.AddRange(new string[] { "FoliagePlugin" });

Next step​

Set up your foliage and Data Table.