Installing the Plugin
Install from Fab
- Add the plugin to your library on Fab.
- In the Epic Games Launcher, open Unreal Engine → Library → Fab Library, find Foliage Plugin and click Install to Engine.
- Open your project, go to Edit → Plugins, search for Foliage Plugin and enable it.
- Restart the editor when prompted.
The plugin settings are now available in Project Settings → Game → Foliage Plugin.
Using the plugin from C++
If you reference the plugin's classes from C++, for example to subclass the Foliage Actor or the Foliage Manager, add the FoliagePlugin module to your module's .Build.cs:
PublicDependencyModuleNames.AddRange(new string[] { "FoliagePlugin" });